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At Touch Mechanics we have spent considerable time and effort developing the best proprietary tools to improve the development process. These tools along with the Touch Mechanics S4 Development Library intergrate seamlessly with the iPhone SDK alllowing the creation of the best possible apps.

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PaintBooth is our custom texture and material handling Application

PaintBooth imports standard 3D format files including object files (obj) from any 3D program. Within PaintBooth it is possible to create many different versions of the same object based on material or texture changes. These are all stored within one compact file that can be exported ready to add to the App project file.

For example - If a character in a game had multiple outfits all this could be achieved by the artist in Paintbooth. We call this feature 'Paint Schemes'. For the programmer to change colour schemes within the code they simply reference the name of the scheme assigned by the artist.

Paintbooth optimises the 3D model for the iPhone platform and exports to a file containing all the material and texture information. This allows for faster loading and real time rendering.

PaintBooth files can be imported into Puppeteer for animation.

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Puppeteer is our rigging and animation Application.

Puppeteer was designed to work in conjunction with PaintBooth. After assigning textures and materials in PaintBooth the Artist then imports the PaintBooth workfile into Puppeteer.

In Puppeteer the Artist can create a skeleton, rig the model and animate all within one non-destructive program. The Artist can preview animations and change Paintbooth schemes within Puppeteer by using the mesh mode. Multiple animations can be included within one file. These are named by the artist then simply referenced by the programmer in code.

The programmer can still overide animations within code if necessary (for example a wheel on bike).

The Tool suite has been specifically designed to work across a server platform for easy access for our artists and programmers.

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This is our development library for the iPhone platform. Built on six years of development, this is the fourth evolution and has been developed specifically for the iPhone.

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LotteryView, MultiClock, Airmarker, Bulls i, Puppeteer, Paintbooth and the S Libraries Copyright Touch Mechanics 2009

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Website Design by Touch Mechanics 2010

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